- ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT HOW TO
- ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT UPDATE
- ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT SERIES
It’s based on a technology demo that they showed at NAB earlier this year. The Foundry have released a $500 plug-in for Nuke and After Effects that attempts to remove rolling shutter artifacting, AKA “Jell-o cam,” from CMOS footage ( RED One, Canon HV40, Canon 5D Mark II, etc.). It’s a great write-up, super detailed, and accurate in every way. I can’t believe I wrote all that without once linking to the official Adobe whitepaper on Color Managed workflows in Adobe After Effects CS4. And unlike me, Mark keeps his book up-to-date, so Brendan’s evergreen concepts are linked directly to the recent innovations in After Effects’s color manglement. Brendan Bolles guest-authored a chapter on linear light workflow, and not only does he explain it well, he gives many visual examples. This little bit of evangelism is still a good read.īut the ultimate why answer is, and has been for a while now, within the pages of a book you should have anyway: Adobe After Effects CS4 Visual Effects and Compositing Studio Techniques (deep breath).
ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT HOW TO
Part 6 is still pretty much accurate in describing how to extract a linear HDR image from a single raw file using Adobe Camera Raw importer in After Effects, and this article covers the basics fairly well, although you should ignore all the specifics about the Cineon Emulation mode, which never should have existed. For the why, well, those crusty old articles could possibly help with that, especially this one on color correction in linear float, and this one on when not to use linear color space. In your Project Settings, select 32 bpc mode, choose sRGB as your color space, and check the Linearize Working Space option:
ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT UPDATE
Since I’ve seen a lot of recent traffic on those crusty old posts, here’s my linear-light swan song: a super brief update on how to do it in AE CS4: Brings a tear to my eye.Īnd the color management stuff in After Effects has matured to the point that it’s nearly usable by mortal humans. Nuke makes it hard to do anything but work in linear color space. But now I don’t have to, because Mike and MasterZap had a great conversation about it, and nailed it, and despite the nice things they said about ProLost you should listen to their chat instead of reading my crusty old posts on the subject.īecause it has gotten much, much simpler since then.įor example, there’s Nuke. And I spent a good few years trying to explain why. It’s just no fun going around telling people “Oh, so you put one layer over another in After Effects? Yeah, you’re doing it wrong.” Or “Oh, you launched your 3D application and rendered a teapot? Yeah, you’re totally doing it wrong.” Which is so very awesome, because I don’t want to talk about it anymore. This week Mike interviewed Håkan “MasterZap” Andersson of Mental Images about the state of linear workflows today on that same fxguide podcast. Then I rambled endlessly on fxguide about this, and in the processes managed to cast a geek spell on Mike Seymour and John Montgomery, who republished my articles on their fine site with my blessing.
ADOBE AFTER EFFECTS 7.0 PROFESSIONAL VIDEO WONT IMPORT SERIES
The process was not exactly self-explanatory though, so I wrote a series of articles ( 1, 2, 3, 4, 5, 6) on how one might go about it. Then Adobe released After Effects 7.0, which for the first time featured a 32-bit floating point mode, along with the beginnings of ICC color management, which could be used to semi-automate a linear-light workflow. Along the way I evangelized an end to the use of the term linear to describe images with a baked-in gamma correction. I also created macros for using the eLin color model in Shake and Fusion. Along with Brendan Bolles, who worked with me at The Orphanage at the time, I created eLin, a system of plug-ins that allowed linear-light compositing in Adobe After Effects 6 (at the mild expense of your sanity). Back in the day I blogged a lot about how compositing and rendering computer graphics in “linear light.” a color space in which pixel values equate to light intensities, can produce more realistic results, cure some artifacts, and eliminate the need for clever hacks to emulate natural phenomena.